Mimeo and the Kleptopus King

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All image and video rights reserved to Shaun Inman or their respective owner.

Shaun Inman

Chattanooga, Tennessee

The last thing one might expect to discover following the announcement of a technological leap forward, such as the iPad, is that the device may be the impetus for a resurgence in 8-bit gaming.  The prospect may be hard to imagine, but newer technologies often inspire nostalgia for later day breakthroughs.  Anyone familiar with the Nintendo Wii will know that its Virtual Console provides access to an extensive back catalog of games; featuring titles from the Commodore 64 to Nintendo 64.  Regardless, Ballista has noticed the recent 8-bit buzz and we would like to highlight a designer who’s striving for pixelated perfection.

Shaun Inman is a graphic designer by trade, but he quickly developed a knack for web design and development after graduating from the Savannah College of Art & Design.  Recently, it seems he has a taken a bold stance in the “new” world of 8-bit game design.    Mimeo and the Kleptopus King started out with a simple objective: create a “pixelated, console-inspired game on the iPhone and iPod touch.”  The project soon ballooned into learning “new” programming languages, conquering the NES sound chip, and navigating  iPhone development.  The game is unique in its ability for the user to toggle through 2, 4, 8, and 16-bit landscapes.  The latest installment has even been modified for iPad play.  The nature of the iPad system affords itself to this type of gaming, so it will be interesting to keep an eye on developments in this arena.  A great starting place is Shaun’s blog, Mimeo in the Tumbleverse.

To keep abreast with the rest of Shaun’s doings check out his personal site.

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